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Dowas Custom

Delusion-MS #020: 

The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions. 

MS Name: 
MS-09SS Dowas Custom

Source: 
Anaheim Laboratory Log
GUNDAM Wiki : MS-09SS Dowas Custom,  Mobile Suit Gundam: Battle Operation 2 Wiki: Pezun Dwadge, Beam Bazooka (Modified), Heat Saber(Enhanced). We referred from the article.

Machine Concept: 
This machine has similar performance to the Pezun Dwadge and Ric Dom II. The machine category is Raid type.

This machine possesses the skill to reduce damage from the General type category and the skill to expand the means of attack. It has the same Heat Saber as Pezun Dwadge as a melee weapon. It has a slightly lower attack power on the battlefield at 450 cost, which is the initial level of this machine. The melee attack power correction is 25, and the shooting attack power correction is 20. Melee attack motion Attack power correction is set high. The attack power correction for horizontal input is 100%, and the attack power correction for downward input is 150%.

This machine has the skill to shorten the weapon switching completion time and the skill to use shooting while moving at high speed in space, so you can increase the chances of using melee attacks.

The Vulcan cannon on the head has 80 bullets, 5% accumulated damage, and a range of 200m. It is a convenient weapon with many timings to use.

Equipped Weapons: 
Beam Bazooka (Modified) / GP02A Beam Bazooka
Heat Saber (Enhanced)
Head Vulcan (Late Model)
Chest Beam Gun

Skill: 
Melee Combo Controller: LV2
Assault Armor
Damage Reduction From General Type
High-speed Switching Control System
Space Mobile Shooting
Maneuver Armor: LV2
Special Leg Buffer: LV1
Emergency Evasion Controller: LV1
Forced Injector: LV1
High Performance Balancer
High Spec AMBAC
Instant Thruster Precision System

Unit Type: Raid
Environment Usage: Space, Ground
Environment Specialization: Space
Melee Priority: 3

Assault Armor [D-Skill #019]
Skill category: 
Deffense Skill, Damage Reduction

Description: 
If you receive 1000 or more damage from an enemy in a single attack, the damage is reduced by half and the reaction and accumulated damage caused by that damage are nullified.

The conditions for using the skill do not include the state of the machine. The skill will be activated automatically. Check the machine's defense UP display to see when the skill can be used. Once the mitigation effect of this skill has been activated, it cannot be used again until the cool time has passed. The cool time of the skill is 40 seconds counting after the effect is activated. Disabling reactions affects Wince, Stun, Heavy Stun, Tackle, and Knockdown.

Damage Reduction From General Type [D-Skill #001]
Skill category: 
Diffense Skill, Damage Reduction
Description: 
-15% Damage taken From General Types

Skill that interferes with the damage judgment of advantage and disadvantage depending on the category of machine. Although the influence greatly changes depending on the given target, it works purely beneficially. Mostly given to Raid Mobile Suit. I hope that changes in game balance will eliminate the need for this skill.

High-speed Switching Control System [D-Skill #021]
Skill category: 
Attack Skill, Attack Expansion
Description: 
Reduced weapon switching completion time by 25%.

This skill forcibly improves the performance of Weapons. There is no risk, but handling weapons with low attack power remains the same, so that is a weak point. 

For example, Weapon with a switching completion time of 2 seconds have been reduced to 1.5 seconds. If the shortened time has two decimal places, round up the second digit. 

Space Mobile Shooting [D-Skill #013]
Skill category: 
Mobility Skill, Attack Expansion

Description: 
Enable some shooting attack weapons while moving at high speed.

Some shooting weapons that can be used are weapons that can be fired on the move. The exception is grenade-type weapons.
While the skill is active, it will be in high speed movement motion while holding the weapon during high speed movement. Therefore, a unit equipped with a shield can use the weapon while holding the shield in front. The rigidity time after shooting is also ignored if you are moving at high speed.

Since this skill is shooting during high speed movements, skills that are effective during high speed movements, such as the Maneuver Armor skill, are still active.


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